Workshop Program
Monday, June 13
9:00 - 10:30Network Gaming
Supporting P2P Gaming When Players Have Heterogeneous Resources
Mitigating Information Exposure to Cheaters in Real-Time Strategy Games
A Traffic Model for the Xbox Game Halo 2
Game Traffic Analysis: An MMORPG Perspective
10:45 -11:45Keynote: Harrick Vin

Harrick Vin is a Professor in the Department of Computer Sciences at the University of Texas at Austin. He is the founding Director of the Distributed Multimedia Computing Laboratory and the co-Director of the Laboratory of Advanced Systems Research (LASR) at UT Austin. His research interests are in the areas of networks, operating systems, distributed systems, and multimedia systems.

He has co-authored more than 100 papers in leading journals and conferences. Harrick has been a recipient of several awards including the Faculty Fellow in Computer Sciences, Dean's Fellowship, National Science Foundation CAREER award, IBM Faculty Development Award, Fellow of the IBM Austin Center for Advanced Studies, AT&T Foundation Award, National Science Foundation Research Initiation Award, IBM Doctoral Fellowship, NCR Innovation Award, and San Diego Supercomputer Center Creative Computing Award.

He received his Ph.D. in Computer Science from the University of California at San Diego in 1993.

13:15 - 14:30Wireless
ACE: An Active, Client-Directed Technique for Reducing WNIC Energy During Web Browsing
Weather Forecasting - Predicting Performance for Streaming Video over Wireless LANs
Power-efficient Streaming for Mobile Terminals
14:45 - 16:15Audio
Multi-Context Voice Communication In A SIP/SIMPLE-Based Shared Virtual Sound Room With Early Reflections
1-800-OVERLAYS: Using Overlay Networks to Improve VoIP Quality
A Formal Approach to Design Optimized Multimedia Service Overlay
Peer-to-Peer Internet Telephony using SIP
16:30 - 17:45Content Analysis
A Novel Encryption Algorithm for High Resolution Video
Context-Aware Metadata Creation in a Heterogeneous Mobile Environment
RETAVIC: Using Meta-Data for Real-Time Video Encoding in Multimedia Servers
Tuesday, June 14
8:15 - 9:45Peer-to-Peer
Using N-Tress for Scalable Event Ordering in Peer-to-Peer Games
Natural Selection in P2P Streaming: From the Cathedral to the Bazaar
MOPAR: A Mobile Peer-to-Peer Overlay Architecture for Interest Management of Massively Multiplayer Online Games
Mirinae: A Peer-to-Peer Overlay Network for Large-Scale Content-based Publish/Subscribe Systems
10:00 - 11:30Streaming
Adjusting Forward Error Correction with Quality Scaling for Streaming MPEG
Retransmission in Distributed Media Streaming
Impact of FEC Overhead on Scalable Video Streaming
Real-Time Monitoring of Video Quality in IP Networks
13:00 - 14:15Multimedia Sensing
Dissecting the Video Sensing Landscape
The Case for Multi-tier Camera Sensor Networks
A Bandwidth Management Framework for Wireless Camera Array
14:30-16:00Operating Systems
Efficient Operating System Support for Group Unicast
KStreams: Kernel Support for Efficient Data Streaming in Proxy Servers
Meeting CPU Constraints by Delaying Playout of Multimedia Tasks: An Analytical Framework
Platform Overlays: Enabling In-Network Stream Processing in Large-scale Distributed Applications
16:15 - 5:45Services
Interactive Media Server with Media Synchronized RAID Storage System
Facilitating Robust Multicast Group Management
Hierarchical Disk Sharing for Multimedia Systems and Servers
Online Scheduling in Modular Multimedia Systems with Stream Reuse